Switch From ElevenLabs to Murf AI: Migration Steps and Gotchas
Switch from ElevenLabs to Murf AI the safe way: audit, export, test the free plan, rebuild your voices and pick a plan by hours. Scripts move; clones do not.
By Galactic News Editorial · Published 2026-11-09T22:29:14+00:00 · Updated 2026-11-09T22:29:14+00:00
Switch From ElevenLabs to Murf AI: Migration Steps and Gotchas
Switching voice tools is a rebuild, not a transfer. Your scripts and finished audio files move with you. Your voice clones do not. Clones are platform-specific. The old tool meters credits, while the new one meters hours. Plan the move in steps and you keep your deadlines intact.
This guide walks through the migration in order, compares the two pricing models, and flags the gotchas that catch people mid-project. Prices come from the vendors' own pricing pages. Check the live pages before you pay.
- Audit your current use.
- Export your scripts and audio.
- Test the new tool on its free plan.
- Rebuild your voices.
- Pick a plan by hours.
- Rebuild projects and run a parallel week.
How the two tools differ
The old tool sells credits. One credit buys roughly one character of speech on its standard models. Its free plan gives 10,000 credits a month, about 10 minutes of speech, with no commercial licence. Starter costs $6 a month for 30,000 credits. Creator costs $22 a month for 121,000 credits, about two hours of speech. Pro costs $99 a month for 600,000 credits, about ten hours.
The new tool sells hours. It meters voice generation time, which is the actual duration of audio you create. Its free plan gives 10 minutes in total, with no downloads and no commercial rights. Creator costs $29 a month, or $19 a month billed annually, for 24 hours of generation a year. The next tier costs $66 a month billed annually for 96 hours a year. Enterprise is custom, with unlimited generation.
The meter changes how you budget. With credits, a long script costs per character, so length is the constraint. With hours, every render spends generation time, including re-renders after small text edits. A script you tweak ten times costs ten renders of that block. Keep edits tight before you hit generate.
Side-by-side comparison
| ElevenLabs | Murf AI | |
|---|---|---|
| Meter | Credits per character | Hours of generated audio |
| Free plan | 10,000 credits a month, about 10 minutes | 10 minutes in total |
| Entry paid plan | Starter, $6 a month, 30,000 credits | Creator, $29 a month or $19 a month billed annually, 24 hours a year |
| Mid plan | Creator, $22 a month, 121,000 credits, about 2 hours | $66 a month billed annually, 96 hours a year |
| Commercial rights | From Starter, $6 a month | From Creator |
| Voice cloning | Professional cloning on Creator, $22 a month | Enterprise tier only |
Step 1: Audit your current use
Open your current account and list what you actually use. Note your monthly credit spend and which plan you are on. List every voice you use, including instant clones and professional clones. List active Studio projects and any voices you made with Voice Design.
Then sort the list into three groups. First, finished audio you already delivered. Second, live projects you still edit. Third, voices and clones you rely on. The first group needs no migration at all. The second group needs rebuilding in the new tool. The third group is the hard part, because clones do not transfer.
Step 2: Export everything you can keep
Download every finished audio file before you cancel anything. Save your scripts as plain text or documents outside the platform. Copy your pronunciation notes, pacing choices and voice settings into a document. Screenshots of voice settings help when you rebuild them later.
Do this before you start the free trial. Credits do not transfer between tools, and access ends when a plan lapses. Keep your current plan active until the rebuild is tested. Paying for both tools for one month is cheaper than losing a project.
Step 3: Test the new tool with the free plan
Open a free account and test with real scripts, not demo text. The free plan gives 10 minutes of generation in total. It allows no downloads and no commercial use, so treat it as an audition booth, not a workspace.
Test the voices you would actually use. Check pronunciation controls, emphasis settings and pacing against your current output. The full library holds 200-plus voices in 35-plus languages. The strength here is the studio workflow: multi-block scripts, a music library, and Canva integration on Creator. The weakness for switchers is voice identity. Your old clone will sound different here, because it is a different voice.
Step 4: Rebuild your voices
This is the step people underestimate. Voice cloning sits on the Enterprise tier, not on Creator. Creator gives you the stock library, commercial rights, downloads and 24 hours of generation a year. If a cloned voice is central to your brand, confirm the cloning tier and price with the sales team before you commit.
For most switchers, the practical path is to pick a stock voice and tune it. Test three or four candidates with the same paragraph. Ask a colleague which one sounds closest to your old voice. Then lock it in as your house voice and note the settings. Consistency matters more than a perfect match.
Step 5: Pick the right plan
Match the plan to your hours, not to the price tag. Creator at $19 a month billed annually gives 24 hours of generation a year, about two hours a month. It includes one editor seat, commercial rights, unlimited downloads and Canva integration. It suits solo creators, course makers and small channels.
The next tier at $66 a month billed annually gives 96 hours a year, about eight hours a month. It adds transcription, presentation plugins and the voice changer feature. It suits teams and heavier volume. Remember that every re-render spends generation time. A two-hour monthly allowance shrinks fast if you re-render blocks often.
Compare that with what you paid before. Creator at $22 a month buys about two hours of speech. Creator at $19 a month billed annually buys about the same. The prices are close. The difference is the workflow and the voices, not the bill.
Step 6: Rebuild projects and run a parallel week
Rebuild your live projects one at a time. Import your saved scripts. Split them into blocks the way the new tool expects. Pick your house voice. Generate, listen, and fix pronunciation before you render the full project.
Run both tools in parallel for one week. Deliver one real piece from the new tool while the old one stays active. Check the output quality, the time it took, and how much generation time you burned. If the numbers work, cancel the old plan. If they do not, you still have your old setup intact.
Gotchas when you switch
- Clones do not migrate. Your old voice clones stay where they were made. Budget time to re-clone or pick a new stock voice.
- Re-renders cost time. The new tool charges generation time on every render, including small edits. Finalise text before you generate.
- The free plan cannot publish. The free tier gives 10 minutes in total, no downloads and no commercial rights. It is a trial, not a plan.
- One editor seat. The self-serve plans include a single editor seat. Teams need a higher tier for more.
- Credits and hours do not convert. Do not compare 121,000 credits with 24 hours directly. Convert both to finished minutes of audio first.
- Check commercial rights. Commercial use starts on Starter at $6 a month on the old tool. It starts on Creator on the new one. Free tiers on both tools are non-commercial.
Bottom line
The switch works when the reason is the workflow, not the price. The bills are similar at matched volume. Migrate in steps: audit, export, test, rebuild voices, pick a plan by hours, and run a parallel week. Keep the old tool active until the new one has delivered one real project. The gotcha that hurts most is voice identity, so settle your new house voice before you cancel anything.